d campaign again and moved files manually, but it didn't help
The Dark Lord - 17 Feb 2009
Ok then - I'll have a look into it soon, but I can't imagine what can be wrong.
Matt - 23 Mar 2009
This is the Best Campaign i have played. I had trouble with the last 3 build scenarios. They continued to crash. I really want to play those ones to so I can say that i defeated it. Besides that, very cool maps. not to hard (so far) as i passed most first attempt.
QUESTION - In the mission where you have to protect your allies castle I lost because my ally destroyed the enemies important buildings. Is that how it was meant to work?
Ben - 14 Apr 2009
I started over some time ago. I will tell you how it goes.
Right now I'm on mission 5. I won 3 with only my beginning troops 0.0
Nicolae - 24 Apr 2009
Wow! Thats a high rating!
Daan - 28 May 2009
In mission 16 the trees won't grow. No trees: no buildings. Am I the only one with this problem or could this be fixed??
The woodcutters do plant new trees but they won't grow larger.
I hope someone can help me with this because it is a brilliant campaign. A bit frustating sometimes, but that is problaby a good thing.
Soja - 22 Jul 2009
I know that some time passed, but let me answer Daan's post.
Trees won't grow if woodcutters plant them far south, am I right?
The same problem occurs with plough fields and wine.
That is propably Kroma Editor's fault, which enables to make very large maps(larger than expected in original KaM).
I had the same problem in mission 16, my solution was just not to build woodcutter's houses and farms far south...
- 23 Jul 2009
Hey, what editor did you use to make your maps with?
Ben - 23 Jul 2009
That last comment was made by me.
Nuutburz - 14 Aug 2009
Hello to all! Help me, I am from Russia. Sorry for my bed english.
I can't play this campaign in russian version because it doesn't contain the shattered kingdom campaign.
So, i downloaded an english version. When i pasted folders "misc" and "mission" in "data" folder and starts playng "the new lands campaign" the first mission wasn't first. It was 16!
Then I have changed in places mission1.dat and a mission16.dat.
Then I stared the game and it finally was a first mission from "The new Lands Campaign.
I have passed the first mission, but it was followed 2 mission from shattered kingdom campaign!!!
HELP me, please!!!!
I hope, you have understood me!
Nuutburz - 14 Aug 2009
I mean, after first mission followed second mission from the shattered kingdom campaign
The Dark Lord - 15 Aug 2009
Krom's MapEditor of course. ;)
I suggest you download it again and try to swap the files again as well - something must have gone horribly wrong.
Chanko! - 21 Aug 2009
Hi!! I finished the 11 mission and then start the 12 and go to window!!
Help me please!!
The Dark Lord - 25 Aug 2009
For everyone experiencing crashes when attempting to start the next mission: I'm afraid I can not help you. You see, if it would be an error in the script, everyone should have the same problems. For me everything works fine. That's why I can't fix it: how can you solve a problem when you can't see it?
Maybe it depends on your version... Maybe certain versions of KaM handle scripts different. Just guessing, seems highly unlikely though.
All I can say (and I have said it too many times already) is: download and try again...
Marco - 25 Aug 2009
I had the same with mission 12, but sometimes it work and sometimes it doesn't work.
Everytime that I read the story it works, and when I didn't read the story it crashes.
It sounds stupid, but maybe it works.
Judy S. - 26 Oct 2009
awesome awesome awesome awsome awsome awesome awesome awesome awesome awesome awsome awsome awesome awesome awesome awesome awesome awsome awsome awesome awesome campaign.
i like this campaign
Sergeix - 7 Jan 2010
i just started to play this and its great, dark lord you should make more of those campains!!!
Ben - 9 Jan 2010
I too wish that he would make another campaign, but I have learned through experience that making a campaign longer then 6 missions is really hard. It can take months.
The Dark Lord - 9 Jan 2010
Just be patient... Who knows? ;)
Max - 23 Jan 2010
great campain but i also crashed at 12 =[ but other than that... awsome!!! i realy hope you make another one =D
Stephen - 25 Mar 2010
Just downloaded it, because I'm stuck at TPR mission 8 or 9. Looking for a brilliant campaign, and boy! I just found one! Just started playing the first 3 levels though. Great job, The Dark Lord!
Stephen - 30 Mar 2010
Oh well, my game stuck on mission 11 as well. =( Would like to know how the campaign end. Haha. But it's fantastic anyway! Most of them are actually pretty hard and challenging!
Ben - 31 Mar 2010
11 is the best mission...
petike HUN - 17 Apr 2010
hove to unpack??
Stephen - 18 Apr 2010
When you download the file, unpack it using WinZip or WinRar and to play the maps, read the Readme (text file). The instructions are there. Happy playing.
Nils - 10 May 2010
Can someone help me with lvl 7?
wayne - 12 Jun 2010
how do you do mission six. i can't even get close to victory
wayne again . - 14 Jun 2010
please help me with mission 6 ... going crazy
Hristo - 14 Jun 2010
This is very... very... very... very... very... very... good campaign.
Niels - 19 Jun 2010
I had the same crashes. Installing patch 1.58 solves the problem for me.
Jan H. - 26 Jul 2010
I am now in mission 10 and I have to say only one: This campaign is excellent. Much better than official TPR campaign.
Peter S - 7 Aug 2010
Hi, I've tried to play this campaign but it doesn't work here :(. When I start the game all the names of things like campaing and options are called like "nnledslenlsldls" orso. Than I press the button on the place of the first campaign and it works for like 7 seconds or just 1 if i select a building. After that it will close to window and give me a message with " send message " and " Don't send message ". I don't know what to do, please help.
I've done the installation of those missions on 2 diffrents computers both with windows XP and done it like it says in the readme that I downloaded with it.
Though the 7 seconds I saw looked verry good. Nice for once that you start with a village with is surounded by water :) nice work!
oh and I'm Dutch (i don't know of it's relevant)
Lewin - 8 Aug 2010
If you saw the village then the mission and map file are loading correctly. My guess is that there is a problem loading the text files, possibly you have a Unicode edition of the game. (some of the Dutch versions were Unicode for some reason)
To make the campaign run on the Unicode version simply don't install the text changes (the .LIB files that go under the "misc" folder) The only files you will need are the .DAT and .MAP files found under "mission". However before you do this you will need to restore the original text files. If you didn't keep a backup before you replaced them then you should reinstall your game.
The other option is to convert your game from the Unicode edition to the normal edition. (there is no advantage to the Unicode version) To do that download and install the Service Release 3 1.60 patch: go here for information about it and download links or here is a direct link to the latest Dutch version. (beta 7) The file is about 37 MB.
If you have a legal Dutch version of the game it should install easily and update your game as well as converting it to non-Unicode. You may also find that many bugs have been fixed :) After doing that the text files that come with this campaign should install and run without any problems.
Hope this fixes your problem, let me know if you want further help!
Ben - 21 Aug 2010
i like the ORIGINAL story better. The one before the first full non-beta release that is (ones you read when not in game). Can I still get it? Please...
Jan H. - 16 Sep 2010
After playing this campaigne I am about to say that it is the best fun-made work I have ever seen (I play KAM 9 years). Special compliment for the terrain - simply excellent. Nevertheless, one "admonishment" : In all missions except one the AI player stopped building own city after some minutes. I know very well it is bug, but it would be better in my opinion not to allow the AI building. Also because the city-construction system is very complexive and Ai simply cannot be so clever to build really operating city. Bye! :)
Jan H. - 16 Sep 2010
Last issue - in mission 16 the enemies probably should have more defence positions or less soldiers or something like this. In my game, "the drunk soldiers bug" occured after 1:15 game-time. Really annoying.
The Dark Lord - 16 Sep 2010
Thanks for your comment, Jan. I know about the drunk soldiers in mission 16, yet that bug should occur later, not on 1:15 (as far as I remember). If you replaced the .lib files (so you got new ingame messages and briefings), you will get a message after some time which tells you that it is time to strike back. That is actually just a warning: if you don't attack, the bug will occur. Strange that they went drunk so fast in your game.
I suggest just to wait for the remakes. Hopefully those won't have this bug!
@Ben: I'll take a look if I can find it.
KnightsaMerchants - 11 Dec 2010
They attack so often and i don't have any troops they attack at 37 minutes when im buildings my buchs etc... I really cant do this Please PLEASE!
Nicolette - 14 Dec 2010
Hello, i have problems with last mission. After i finally managed to win early fight and even help my ally and save him,about 10 minutes later (00:22) game crashes. Not only once,but every single time. Could anyone help me,please?
Nicolette - 18 Dec 2010
The game itself crashes from time to time,maybe it just doesnt like me...But on this mission it always happens. At specific time...tried to read whats that in description of the error,but found out nothing that could be understood by anyone else than 00110010010010100010 freak
Hannes - 18 Dec 2010
because your "please Help" here some Hints to mission 10:
After the initial fights I had left 4 Crossbowman, 4 Pikemen, 2 Axefighter.
After the initial fights I sent a Crossbowman to west to curl thin enemy to attack the castle. After that, bring the crossbowman back to the village to eat and then send the Crossbowmen and the Pikemen again to the castle to help our friends to defend the east side of the Castle against the knights. After that you must defend our village against the north enemy. Build 2 farms in the narrow and a few watchtowers south of them.
So, I think this sould be help enough. Perhaps the importend thing is: The people in the castle are our frends and not our enemy's!
The Dark Lord - 19 Dec 2010
@Nicolette: Do you use F8 often/all the time? As far as I know this induces random crashes.
Purple - 19 Dec 2010
Really mission 10 is imposible!!
Around 40 minutes, i have two watch towers 4 crossbow men.
They pass the towers, 10 men die. They destroy the storehouse. Leave.
NO more gold.
See that? Doomed.
Both of your stratedgys didin't work.
The missions imposible.
I dunno if you guys did the cheat where 1-4
2- 1 5
5-3 Fish. Automatic win. But i actually wanna complete them mission. But i spent over two weeks on this mission trying over and over and over and over and over and over and over and over and over.
It's imposible! They don't retreat to they destroy the storehouse!
Purple - 19 Dec 2010
And i check this everyday. Even before school.
It disapoints me. Such a great program So many non-active users! Why?!
The Dark Lord - 19 Dec 2010
Calm down a little.
First of all, they WILL retreat if you block their way with soldiers (and of course they must have lost some soldiers in battle or by watchtowers). Also, do you really expect to hold off an attack with 2 watchtowers and 4 crossbowmen? I don't know how you spend your time, but you should be able to build more in 40 minutes. What about a town hall? Tried that before? Make some cheap units, place them between your towers and you're done.
Jan H. - 20 Dec 2010
To Purple: Man, you must have more than 2 watchtowers, I had, as I remember, 7-10. You are really naïve.
I've tried all of these stratedgys. - 20 Dec 2010
Purple- I've tried all of these. For heaven sakes i have had 7 towers before. I attack them with my units like you say dark lord, THey kill them. Send half back. Send the rest to my watch towers. I don't know how you guys did it i really don't. I've tried all of these stratedgys you guys listed.
The townhall idea.
Oh wait.... 100 gold.
And low food.
And the gold viens are all the way over there. What? There attack durring building time? Wait my rebels will retreat them. There dead. What?? Aren't they supossed to retreat and rebuild? What? Why.. isn't it working?
Purple - 20 Dec 2010
I don't mean to sound like an ass.
But really i've tried all of these.
It makes me mad.
I've been trying to complete this one mission for three weeks! I mean durring the time when i give up i can easily complete and TSK mission, Mission 12 i'm on right now. I haden't had any trouble with the campaign till now.
The Dark Lord - 20 Dec 2010
Okay I will explain it very clearly.
The AI works like this: if it attacks with 60 soldiers and loses 5 during the attack, it will retreat and attack again when it has 60 again. But this only works if you made EVERY GROUP engage a battle with your soldiers or servants. So if you just send one soldier to the lance carriers, the lance carriers will retreat but the others won't. This works always, and if you say it does not, I just won't believe that. Also it is possible to hold off the whole attack.
Purple - 20 Dec 2010
Thank you for all your help, and consideration.
I will no longer comment here, nor the forum. I'm clearly not wanted here. Hope to see you later, Thank you for your help. Hope i didin't sound like a boss and your the serveant. I really didint
Peter S - 31 Jan 2011
I really want to thank you for helping me out in August 2010. In August I had given up on KaM and I forgot about my post on this forrum. Now it's already 2011 and I feeled like playing KaM again and than I thought about this forum and I saw that you posted me an answer. Everything you said was right and after I downloaded and installed the link and it was working perfectly.
Thanks a lot; I am really sorry for not posting an answer before.
Lewin - 1 Feb 2011
Hi Peter S,
I'm really glad that it worked for you! Thanks for replying, I like to hear success stories :)
Please contact me if you have any further issues.
Fuzzy Wuzzy - 11 Mar 2011
Hi all. I love this game, I play it since 2000. I think, but my game stops working after mission 11. I passed it after 7 attempts :) So, is there a way to download mission 12 and other missions after mission 11 separately? I tried many times, but after the story, black screen comes, and It crashes.
P.S. Please tell me what to do if any of these 2 bugs appear:
1. When I click to make a road, the X marks disappear after a second or 2
2. Sometimes serves don't bring wood or stone to the construction site. Sometimes both wood and stone, sometimes one of them. (I got resources, and the road is correct)
Thank you, and please help me how to continue mission 12 of this wonderfull campaign :)
The Dark Lord - 12 Mar 2011
Good to hear you like my campaign. Many people experience problems with mission 12. But since it works fine for me, I can't fix it... It's really strange.
Here is how to skip mission 12: simply delete mission12.dat from \mission. Start mission 12. You will see a black screen, and you will win immediately after. Now you can continue with mission 13 (and you can place mission12.dat back in \mission).
Good luck, and I'm sorry about mission 12!
Lewin - 12 Mar 2011
I decided to investigate the mission 12 bug myself. I deleted missions 1-11 then started the campaign. Sure enough, when it attempted to load mission 12 KaM crashed!
I renamed mission12.dat to mission1.dat and started the campaign again. The mission loaded fine. So it is something to do with it being stored as mission 12. I thought it might be the briefing, but the briefing loads fine, it's when the mission starts, the entire screen goes black. It could still be the briefing though. I noticed someone reported this bug for Raiding Party too! Maybe it's effects all KaM campaigns, there is something special about mission 12? Perhaps in the original campaign mission 12 has some special script or a special condition that fan-made missions do not have?
I haven't seen this bug before and I'm not sure how to solve it. However, here is a work around for everyone that wants to play mission 12: rename mission12.dat to mission0.dat (delete the existing mission0.dat first) This stores it as the tutorial mission. Then, when you win mission 11 it will skip mission 12 and go on to mission 13. Once you are in mission 13, save the game, then exit and start the tutorial. The tutorial will now be mission 12. Once you have won, load your save of mission 13 and continue the campaign from there.
@The Dark Lord: Have you tried loading mission 12 in the correct order, by skipping all of the other missions? The bug seems to be caused by that only. I'm curious as to whether this is language/version specific, or if it happens for everyone.
Fuzzy Wuzzy - 13 Mar 2011
I can't tell you if it's working now, because I started " The Western world" campagin yesteday :D I will tell you if mission 12 of "The new lands" works the way you described (sounds promising heheh) in a few days. The 2. campaign by The dark lord is also awesome. Man, you have golden hands!
Fuzzy Wuzzy - 17 Mar 2011
There is a bug on the last mission. There is like 50% chance that an ally won't build any structures after the school. Same situation, no attack, he just trains about 15 serves and 5 laborers but they don't build a base.
The Dark Lord - 17 Mar 2011
I know, but there isn't a solution. Let's wait for one of the remakes... :p
Fuzzy Wuzzy - 17 Mar 2011
Yeah, as if someone except us few old timers wants to play this nice game anymore :D
Tell me something about the last mission. I constantly come in some crazy situations. Is it normal that corn doesn't want to grow at some places? The farmer came, spread the seed and it doesn't grow at all :/
The Dark Lord - 17 Mar 2011
Yes, mission 16 is bugged. There are 3 major problems:
- As you already stated, your ally often doesn't build.
- The map is 196x196, which is not supported by KaM. That's why the corn (and wine, for that matter) doesn't grow in the south and east.
- It is likely that the enemy's soldiers get drunk after some time (after a certain message telling you that it is time to attack. If you don't, it will soon happen).
Did you finish mission 11 by the way? If you did, you shouldn't be in trouble with 9 TWW. :o
Fuzzy Wuzzy - 20 Mar 2011
I finished 11. mission after 5-6 attempts (I always started trying to destroy the bottom right enemy, but top right enemy can be killed with starting army).
But check this now, my dear Dark lord: I just managed to survive till 1:40 (mission 16, TNL), I planted corn by that big rock, I managed to play with my ally building base, WHEN suddenly some shit happened. Towers won't fire stones on the soldiers from the eastern base >/ They just throw stones on the 2. enemy, omg wtf ffs ! ! !
oupper - 25 Mar 2011
the game does not work on KAM remake
and that's nasty
because they are much nicer to play is something to be done?
I know it is an old topic
but I think it's a Campaign is fun so I just ask
because I believe that other maps do not work
the KAM-remake cam from [url]http://krom.reveur.de/[/url]
chalicek - 25 Mar 2011
It is very good campaign - hard difficulty... But in the last scenario, trees, wine or wheat don't grow in southern area, later - serfs don't carry stone to make causeways in these southern area (where are two hills with gold - I cannot win if I don't mine it) and towers and crossbowmen don't shoot to enemy... It's so frustrating, when I am so far in this scenario... Unfortunately I tried to start few times, but after some time - same bugs... Some tips and tricks guys? Or It's hopeless?
chalicek - 25 Mar 2011
I'm sorry, I read all above... It's a shame, that the last scenario is bugged... After 3 hours, when I stabilized defense...
Ben - 26 Mar 2011
@ Dark Lord
Any luck on finding those briefings? ;)
LuongDK - 14 Apr 2011
I completed mission 11, very hard and nice mission. But I face the same above error when moving to mission 12, trying to patch with newest patch
Thanks to Dark Lord
MiladA. - 28 May 2011
I wanted to make a mission with your editor, but when I wanted to test it, I could see for five seconds just the card and then stood you have won.
PS: i am from austria but i play the englisch version
Ben - 9 Jun 2011
Sounds like you are not renaming the mission properly. Make sure that if, for example, you are over writing mission1.dat that you spell it exactly like that.
luilu3 - 9 Aug 2011
bonjour je suis bloquer a la mission 17 dans knights and merchants the peasant rébellion quelqu'un peut m'aider sil vous plait
GreatWhiteBear - 23 Sep 2011
My little brother just played it and he just walked passed the enemy with his axeman, destroyed the green camp and destroyed the black camp. What is going on?
The Dark Lord - 24 Sep 2011
Sounds like the AI stopped working or something. I think he should restart the mission if he wants to have a bit of a challenge.
On the other hand, I heard it is indeed possible to sneak into the green base and destroy it. It's only the first mission though and it doesn't have to be very hard, so I don't really bother changing that.
Ben - 2 Oct 2011
Well, here I am again, feeling the knights and merchants.
I've played this campaign many times, but I think I will write reviews this time...
However, I think I will release them all at once. Otherwise, there will be several comments in between my reviews and I wouldn't like that...what do you think, Dark Lord?
The Dark Lord - 2 Oct 2011
I love reviews but if you rather give them all at once then that's fine with me. :)
Ben - 5 Oct 2011
Ah, yes, mission 10. This is when the campaign gets tough.
How I love and hate this mission. It is in this so much fun, but I must admit I have never beat this mission.
I might add that I am not using ANY saves (other then to quit and finish later) in this attempt at your campaign. In other words, I am not loading it back if things get dicey.
I must say, this is going to take QUITE some time.
The Dark Lord - 5 Oct 2011
That's very brave, I never tried that. Good luck, I guess you will need it. :p
Ben - 9 Oct 2011
Well I'm getting a little upset with mission 12...and I haven't even stated yet :p
Yes, it is crashing. I have tried renaming it to mission0, smission1, smission2, tried renaming the map, tried loading the mission and saving it as something else, and even tried adding some stuff to the script, but no, nothing worked 9I changed the script back to normal, by the way)
Anyway I was looking forward to this. This mission 12 glitch alludes me. I want to take a look into it.
The Dark Lord - 9 Oct 2011
Strange, you didn't experience this problem before did you?!
The Dark Lord - 9 Oct 2011
Btw, could you add !CLEAR_UP 255 to the human player and see if it works then?
Ben - 9 Oct 2011
No, but this is the first time I've gotten this far in the "non beta" version.
By the way, I'm still amazed with this campaign. I thank thee, Dark Lord, for all the hard work you put into this campaign.
Ben - 9 Oct 2011
Oh, I'll check later to see if that works. I'm busy at the moment ;)
Ben - 11 Oct 2011
Hey Dark Lord, would you like a review like the one I did for 'The Western World' or one like the one I wrote for 'Rebellion in Ireland? (http://lewin.hodgman.id.au/kam/index.php?go=knights_and_merchants_editor_missions_detail&Mission=47)
The Dark Lord - 12 Oct 2011
Reviews like the one for The Western World are fine. :)
DarkGreen (Ciemnozielony) - 13 Oct 2011
Hi, i have a question - whether this campaign is only 16 missions that will be more? Sorry for the composition of words, but I do not know very well English and I wrote in Google Translate.
The Dark Lord - 13 Oct 2011
Yes, this campaign is 'only' 16 missions. However, there is a sequel called 'The Western World'.
Ben - 14 Oct 2011
So after playing this campaign several times, I thought this time I'd do something different: I decided to play each missions using no saves.If I suffered losses, I didn't quit. If I lose my city, I'd start over. It makes the game SO much more fun! I wish I tried this sooner and I recommend it to everyone who likes a challenge.
Mission 1) The mission was perfect. It took me only one try. This mission will always be a sentimental one for me because it was the first fan-made mission I played. No complaints on the map or script.
Mission 2) Took me one try. I lost my beginning army after using them to cut down the enemy. I quickly was able to train more militia so I continued to harass the enemy till I won. Again, good map and script.
Mission 3) Took me three tries, although I'm sure I could have won each time. I just wanted to save all my ally's buildings while attacking the enemy as soon as possible. I seemed to have a hard time paying attention to both me and my ally. I also noticed a mistake: there is seemingly a missing building in the south-east corner of the Castellan's base, next to the storehouse. Other than that I would only like to say I though the 'road' was a little flat in some spots (a road would be torn up from use, right?) and the sand in the south didn't blend perfectly.
Mission 4) Took me three tries, with a glorious victory on my last attempt. This mission seems like chaos, but there are, indeed, tactics that are needed to win. Again I must stress the flatness of the road, this time in the West.
Mission 5) One thing I quickly noticed about this mission is the small amount of supplies and large number of troops you start with. Instead of quickly training troops, I concentrated on building an economy. I still suffered from a famine; though, as I failed to notice how little flour I was producing. After the early battles were over, the attacks were few and far between (I was only attacked twice after the first half-hour or so) so I was easily able to defend myself while defeating the closer base before they became too strong.
Mission 6) Hey! It only took me one try. How lucky could I get? Normally I have a hard time with this one (since luck is big due to the lack of room) but I remembered how to position my troops (from earlier attempts at this mission) for the best results. The map was good. Small, but good.
Mission 7) Took me one try. This mission was always one of my favorites. The small amount of gold available presents an interesting challenge to the mission. I started to panic when I noticed my food stores were running low and with hardly enough gold to make it though a famine), but I was able to get my food stocks up again before catastrophe struck.
Mission 8) This mission used to be extremely hard for me, but this time it took me only one try. I assume that it is because I used to try to save the rebels (I only now realized that not every black soldier needed to be killed) No complaints on the map or script.
Mission 9) I had a hard time with this mission. After several different attempts at storming the front gate, I always seemed to lose at the end by the slightest of marg