Fixed in r2678: <===================================================================================> + Shorted "teamname %s" in lobby for PL locale + Replace the "Fast Scrolling" checkbox with a slider + Often warrior voices and other sounds don't play due to poor prioritizing of the available soundcard slots + The "waiting for players" message would often not appear, the game would just freeze with no message + Arrow keys would not scroll the map when opening menu with a TKMEditBox (e.g. chat) until you close the menu + Woodcutters and others(?) should plant/chop more evenly (not in waves like now) + Exporting the Sounds produced corrupt files rather than the correct sounds + Wood and/or stone would not be delivered to a storehouse under construction if you had blocked them in your first storehouse + Animals would often not appear in multiplayer games because they were set for a player which was unused + The animation for the farmer picking grapes did not show because the anim direction used was invalid + The color range on the pings now more accurately reflect the amount they will effect the quality of the game. + Warriors going out from Barracks sometimes not joined in groups + Range check erorrs when using multiple monitors + Multiplayer chat only scrolls down when you are at the bottom, making it possible to read old messages without it jumping back + Warriors group members would not appear if there was a rock or something under them. They now appear on the closest walkable tile. + Using a barracks near the left or top edges of the map caused an error (thanks Jecy) + Due to predicting a target's position archers can shoot way beyond their range + Make market interface less confusing by showing number of wares that will be taken/given + Archers would often shoot into your own troops when the enemy charged you, due to predicting the enemy's position + Lobby with player 1, AI, player 2. Player 1 quits, player 2 becomes host and removes AI. Player 2 can now kick himself and other strange bugs + Workers stuck and cause a crash on a building sites that become too sloped during construction (e.g. bottom left iron mine in The Northern Province) + Up the ware limit in the barracks from 255 + Disconnected players names should be striked through in in-game player list [Added Strikethrough property to TKMLabel] + +# in house stats would not disappear when the plan was destroyed by an enemy + Rare crashes with the message "Opposite vertex in use at (X,Y)" during battles have been fixed + Rare "Range check error" caused by trying to catch a dead or dying fish + The game will start with the language you used in the installer + Map with empty DAT file would crash the game upon opening in MapEd or Game + Farmers and other resource gatherers should exclude tiles from the search when there is another unit mining at that loc + Entering more than 255 messages in the chat window would cause a "range check error" + Someone joining your lobby as you click start (while loading) gets an invalid state and server times out + Multiplayer needs goals and victory/defeat overlays same as singleplayer + The ugly diagonal roads cheat no longer works, you have to connect them properly + Mission 3 of TPR was impossible to win due to incorrect handling of goal type 6 (military buildings and troops) + Sometimes multiplayer chat would not open when you clicked it + Farmers would always prefer cutting corn over sowing + Confirmation for quitting multiplayer while waiting for players should be harder to hit by accident + There is a message to say you were kicked, rather than just "Server stopped responding" + Soldiers will no longer sometimes be pushed out of the way by enemy citizens/bowmen instead of attacking them + New maps should not start with random trees as that is just annoying (just grass with slight height variations) + Crash "ELocError: fCommander.IsDeadOrDying" due to warrior leaving the barracks linking to a dead warrior from a nearby battle + Players could cheat in MP through F11 menu by viewing CanWalk map overlays + The player's typed message and existing messages from the lobby chat will be copied to the in-game chat when the game starts + Iron/gold mines should not raise the construction site because of the mountain when "flattening" it + Multiplayer replays do not sync FOW so get mismatches + Improved the direction selector and fixed issues with some directions being harder to select + When the dedicated server crashes it will log the exception and restart the server automatically + Scouts fight each other for too long, upto 15min, where's in KaM that more of 50sec at most (fixed by modifying HP restore rate) + Some gold/iron mine positions could not be built although they were flat enough (for example: Land of Hills bottom right position) + Woodcutter would sometimes ignore certain trees and never chop them + AI does not feed warriors unless it is the commander that is hungry + Some texts don't fit in the left panel (e.g. "Preparing house area") + AI matches KaM behavior better + Archers "twitch" when their commander can't reach his position instead of shooting + The bottom row of the map in the KaM Editor (not Remake) always has height=0, meaning there is an ugly cliff there on some maps (e.g. Bannockburn) [Krom] + KaM Editor lighting should be updated to match Remake better [Krom] + Campaign flags have a colored square around them when selected [Krom] + If an inn was destroyed while units were eating, the eating animation would continue to show for a while + Rare crash "EAssertionFailed: Trying to remove wrong unit at (X;Y)" + Game flickers on resize and/or if other window is moved above it + Farmers and woodcutters should still plant when they have 5 resources in stock, just not cut Features: + Resizeable chat frame ingame + Adjoin map desciption and map selection in lobby - they serve the same purpose + Dynamic settings for the server, so it can be changed without restarting + Shuffle option for music + Map name and game time displayed in the Server Details + Allow to hide ingame chat/messages by clicking on chat/message button again or pressing Esc, show chat by pressing Enter + In the lobby the Ready button now toggles "ready"/"not ready", you are not allowed to modify your settings while set to ready + Ability to see the score screen for other players after a multiplayer game + Allow to save wares in Stores and Barracks beyond second (not backwards compatible with KaM) + Show formation count in MapEd UI + Multiplayer games automatically reconnect and continue when the connection is lost + New command "!ADD_WARE_TO " to add a ware to any house + New command "!BLOCK_TRADE " to disallow certain trades + A variety of game speeds possible through different keys (F5 = normal, F6 = medium, F7 = fast, F8 = very fast) + Checkbox in the woodcutter's hut to stop him from planting trees + Make player info take the full width of the multiplayer lobby and move map info below + Clock showing the mission time + Enforced peacetime + Show coordinates in the map editor + Add player flags in lobby, to see who uses which KaM locale (and which language he can talk) + Shortcut keys (i.e. army controls) should be different in each language (English troops link with 'L', German with 'V') + Replay manager + Dedicated server outputs nicely formatted HTML/XML of the current status + Ask player in Game and in MapEd if he wants to Save before Exiting by Alt+F4 or [x] + Highlight commander in groups formation in UI + Double clicking a server should join it + New command "!SET_AI_CHARACTER EQUIP_RATE " to control time between equipping soldiers (1 second = 10 ticks) + Add sorting methods to column in singleplayer map selection menu + Marketplace shows individual wares as they are delivered